Dev Builds » 20190405-1837

Use this dev build

NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.


Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN


Commit ID 1982fe25f817c29aef9dd156869a53e520ce3629
Author xoto10
Date 2019-04-05 18:37:16 UTC
Use average bestMoveChanges across all threads #2072 The current update only by main thread depends on the luck of whether main thread sees any/many changes to the best move or not. It then makes large, lumpy changes to the time to be used (1x, 2x, 3x, etc) depending on that sample of 1. Use the average across all threads to get a more reliable number with a smoother distribution. STC @ 5+0.05 th 4 : LLR: 2.95 (-2.94,2.94) [0.50,4.50] Total: 51899 W: 11446 L: 11029 D: 29424 STC @ 5+0.05 th 8 : LLR: 2.96 (-2.94,2.94) [0.50,4.50] Total: 13851 W: 2843 L: 2620 D: 8388 LTC @ 20+0.2 th 8 : LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 48527 W: 7941 L: 7635 D: 32951 Further work: Similar changes might be possible for the fallingEval and timeReduction calculations (and elsewhere?), using either the min, average or max values across all threads. Bench 3506898
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