Dev Builds » 20171226-0940

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID 1c50d8cbf554733c0db6ab423b413d75cc0c1928
Author Joost VandeVondele
Date 2017-12-26 09:40:42 UTC
Upon changing the number of threads, make sure all threads are bound The heuristic to avoid thread binding if less than 8 threads are requested resulted in the first 7 threads not being bound. The branch was verified to yield a roughly 13% speedup by @CoffeeOne on the appropriate hardware and OS, and an earlier version of this patch tested well on his machine: http://tests.stockfishchess.org/tests/view/5a3693480ebc590ccbb8be5a ELO: 9.24 +-4.6 (95%) LOS: 100.0% Total: 5000 W: 634 L: 501 D: 3865 To make sure all threads (including mainThread) are bound as soon as the total number exceeds 7, recreate all threads on a change of thread number. To do this, unify Threads::init, Threads::exit and Threads::set are unified in a single Threads::set function that goes through the needed steps. The code includes several suggestions from @joergoster. Fixes issue #1312 No functional change
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