Dev Builds » 20180310-1006

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.


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ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN


Commit ID 2c5dfb312205de03239cb15e79b501789c4cd067
Author Joost VandeVondele
Date 2018-03-10 10:06:53 UTC
Assign improving only once Avoid duplicated code after recent commit "Use evaluation trend to adjust futility margin". We initialize the improving variable to true in the check case, which allows to avoid redundant code in the general case. Tested for speed by snicolet, patch seems about 0.4% faster. No functional change. Note: initializing the improving variable to false in the check case was tested as a functional change, ending yellow in both STC and LTC. This change is not included in the commit, but it is an interesting result that could become part of a future patch about improving or LMR. Reference of the LTC yellow test:
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