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Commit ID 6634f41ac9e76fe623dd36d312b6955ab2c66a4f
Author Alain SAVARD
Date 2018-05-08 09:14:43 UTC
Drop the lever condition for backwards We can view the patch version as adding some "undermining bonus" for level pawns, when the defending side can not easily avoid the exchange by advancing her pawn. • Case 1) White b2,c3, Black a3,b3: Black is breaking through, b2 deserves a penalty • Case 2) White b2,c3, Black a3,c4: if b2xa3 then White ends up with a weak pawn on a3 and probably a weak pawn on c3 too. In either case, White can still not safely play b2-b3 and make a phalanx with c3, which is the essence of a backward pawn definition. Passed STC in SPRT[0, 4]: LLR: -2.96 (-2.94,2.94) [0.00,4.00] Total: 131169 W: 26523 L: 26199 D: 78447 ELO 1.19 [-0.38,2.88] (95%) Passed LTC in SPRT[-3, 1]: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 24824 W: 3732 L: 3617 D: 17475 ELO 1.27 [-1.21,3.70] (95%) Closes How to continue from there? There were some promising tests a couple of months ago about adding a lever condition for king danger in evaluate.cpp, maybe it would be time to re-try this after all the recent changes in pawns.cpp Bench: 4773882
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