Dev Builds » 20140216-1051

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID d91079d4b02b410702dda082d5c489847f067a35
Author Marco Costalba
Date 2014-02-16 10:51:30 UTC
Fix material key for King Currently king has no material key associated because it can never happen to find a legal position without both kings, so there is no need to keep track of it. The consequence is that a position with only the two kings has material key set at zero and if the material hash table is empty any entry will match and this is wrong. Normally bug is hidden becuase the checking for a draw with pos.is_draw() is done earlier than evaluate() call, so that we never check in gameplay the material key of a position with two kings. Nevertheless the bug is there and can be reproduced setting at startup a position with only two kings and typing 'eval' from prompt. The fix is very simple: add a random key also for the king. Also fixed the condition in material.cpp to avoid asserting when a 'just 2 kings' postion is evaluated. No functional change.
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