Dev Builds » 20140212-1347

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID e6523e56b8cc110aa38d698a993cb04b430e67b0
Author Marco Costalba
Date 2014-02-12 13:47:36 UTC
Move magic random to RKISS When initializing the magic numbers used to compute sliding attacks, we endless generate a random and test it as a possible magic. In the general case this takes a lot of iterations, but here, insteaad of picking a casual random, we rotate it a couple of times and generate a number that we know has a good probability to be a magic candidate. This is becuase the quantities by which we rotate the number are known in advance to produce quickly a good canidate. The patch, inspired by DON, just moves the shuffle to RKISS changing the boosters to take in account a left rotation instead of a right rotation as in the original. No functional change.
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