Dev Builds » 20151020-0458

Use this dev build

NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID ecc5ff6693f116f4a8ae5f5080252f29b279c0a1
Author mbootsector
Date 2015-10-20 04:58:08 UTC
Lazy SMP Start all threads searching on root position and use only the shared TT table as synching scheme. It seems this scheme scales better than YBWC for high number of threads. Verified for nor regression at STC 3 threads LLR: -2.95 (-2.94,2.94) [-3.00,1.00] Total: 40232 W: 6908 L: 7130 D: 26194 Verified for nor regression at LTC 3 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 28186 W: 3908 L: 3798 D: 20480 Verified for nor regression at STC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 3607 W: 674 L: 526 D: 2407 Verified for nor regression at LTC 7 threads LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 4235 W: 671 L: 528 D: 3036 Tested with fixed games at LTC with 20 threads ELO: 44.75 +-7.6 (95%) LOS: 100.0% Total: 2069 W: 407 L: 142 D: 1520 Tested with fixed games at XLTC (120secs) with 20 threads ELO: 28.01 +-6.7 (95%) LOS: 100.0% Total: 2275 W: 349 L: 166 D: 1760 Original patch of mbootsector, with additional work from Ivan Ivec (log formula), Joerg Oster (id loop simplification) and Marco Costalba (assorted formatting and rework). Bench: 8116244
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