Dev Builds » 20110327-1050

You are viewing an old NCM Stockfish dev build test. You may find the most recent dev build tests using Stockfish 15 as the baseline here.

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NCM plays each Stockfish dev build 20,000 times against Stockfish 7. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games Wins Losses Draws Elo

Test Detail

ID Host Started (UTC) Duration Base NPS Games Wins Losses Draws Elo CLI PGN

Commit

Commit ID 41fe70d7031993d1802659d01dd0710477bffcab
Author Marco Costalba
Date 2011-03-27 10:50:22 UTC
Add "Skill level functionality It is now possible to adjust skill level of Stockfish from 10 (full strength) to 0. Skill adjustment is done in such a way that is CPU speed and time control largely independent, at least at low skills. It means that given a skill we have same play level on a mobile phone and on a super OCTAL CPU, at 1' per game or at 180'. At skill 9 strength is that of an average engine, I have used Crafty 20.14 to tune and we are more or less there. At skill 0 engine is pretty weak but still shows a realistic play. When skill is not used we don't have any impact on the regular code. Idea to use MultiPV is from Heinz van Saanen, implementation and formulas by me. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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