NCM plays each Stockfish dev build 20,000 times against Stockfish 7. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.
| Host | Duration | Avg Base NPS | Games | Wins | Losses | Draws | Elo |
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| ID | Host | Started (UTC) | Duration | Base NPS | Games | Wins | Losses | Draws | Elo | CLI | PGN |
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| Commit ID | f7ef48b4780e86d794d9bccbb2d0e2b8d346fa32 |
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| Author | Marco Costalba |
| Date | 2011-04-02 09:04:34 UTC |
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Teach SF to blunder
Add blunder cabability to skill level feature.
The idea is that instead of choosing the best move at the end
of the ID loop, we now do this at a randomly chosen sampling depth
dependent on SkillLevel, so that at low skill levels we sample when
ID loop has reached only a small depth and so we have an higher
probability to pick up a blunder.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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